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A Virtual Tour of Mies van der Rohe’s Unbuilt Resor House

July 30, 2021 Diego Hernández 0

The Resor House was a hugely pivotal project for Mies van der Rohe, in both his life, and his career. It was his first commission in the United States and prior to landing in Chicago, he lived for two months on the site of the house near Jackson Hole, Wyoming. Its design was unique for Mies in its rural landscape setting and material choices, mainly its wood-clad exterior and interior. While it was never constructed due to cost overruns, the design documents and working models were collected by MoMA in NY, where the client, Helen Resor was on the Board of Directors. This video traces a digital reconstruction of the house — using those archival documents — to serve as the subject of an in-depth tour and analysis. What sorts of discoveries are to be found inside this unbuilt masterpiece? 

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Online Architectural Drawing Workshop with Narinder Sagoo and Jason Parker

July 28, 2021 Diego Hernández 0

Next August 9th at 17:00 BST (12:00 EST) ArchDaily and The Architecture Drawing Prize will be hosting a free-to-attend, live drawing workshop on Zoom with Narinder Sagoo, Art Director at Foster + Partners heading up the practice’s Design Communications team and Jason Parker, Director at Make Architects who initiated The Architecture Drawing Prize to give an international platform to the topic.

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Worldbuilding: Architecture from Comics

July 23, 2021 Diego Hernández 0

Today, worldbuilding is an important part of creative thinking in a wide array of activites. From successful film franchises, to video games, and to comics, worldbuilding is what draws in audiences and allows multi-part productions to cohere around a shared setting. Of course, architecture factors into this too, it is the creative and technical discipline concerned with building the world, after all. This video breaks down how worldbuilding applies to architecture and focuses on comics as a case study to explore the opportunities in its consideration. Lastly, the video includes an interview with the designer of the exhibition ‘Chicago Comics’ currently on display at the Museum of Contemporary Art. Thomas Kelley discusses how worldbuilding factored into the relationship between architecture and comics in the design of the show with regards to scale, entry sequences, and color.

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Exploring Chicago’s Lost Walkway System

July 16, 2021 Diego Hernández 0

Chicago was home to a massive elevated walkway dubbed the “pedestrian highway.” It connected buildings on the East Campus of the University of Illinois at Chicago and created a multilevel network of human activity. It was designed by the architect Walter Netsch, the architect of the Air Force Academy Campus and famous chapel in Colorado Springs. The walkway was gigantic and monumental. It was even featured in the horror film Candyman from the early 1990s. But, over time, the walkway fell into disrepair and the decision was made to demolish this piece of iconic urban infrastructure.

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Exploring Chicago’s Lost Walkway System

July 16, 2021 Diego Hernández 0

Chicago was home to a massive elevated walkway dubbed the “pedestrian highway.” It connected buildings on the East Campus of the University of Illinois at Chicago and created a multilevel network of human activity. It was designed by the architect Walter Netsch, the architect of the Air Force Academy Campus and famous chapel in Colorado Springs. The walkway was gigantic and monumental. It was even featured in the horror film Candyman from the early 1990s. But, over time, the walkway fell into disrepair and the decision was made to demolish this piece of iconic urban infrastructure.

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When Architects Copy

July 9, 2021 Diego Hernández 0

Copying happens all the time in architecture. From students copying the lessons of established examples, repeating model houses, overtly referencing elements from the past, to literally making blueprints, the act of copying is an important tool for architects. Rarely is copying seen as a truly negative or forbidden activity like it might be in other creative disciplines. This video breaks down the how and why architects copy. It covers some postmodern precedents like the Sainsbury Wing, Vanna Venturi House, Villa Dall’Ava by Rem Koolhaas, as well as the more recent examples like the Eyebeam competition and the David Childs lawsuit. All of these examples serve to highlight the wide range of copies in architecture, from the creative and clever to the lazy and malicious.

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TOPOTEK 1, Openfabric and PPS Discuss Post-Pandemic Transition of Public Spaces

July 7, 2021 Diego Hernández 0

Next Tuesday, July 13, 2021, at 6:30 pm CET (12:30 pm EST) ArchDaily will host a live stream of a panel discussion organized by Milan-based studio untitled architecture as part of Triennale di Milano’s summer public program. TOPOTEK 1, Openfabric and Project for Public Spaces, three leading firms in the world of public spaces, will address the issues of the post-pandemic cities and share their views on how to approach them.

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WAFX 2021 Prize Winners Announced

July 7, 2021 Diego Hernández 0

Twelve big-picture architectural initiatives addressing some of the world’s most pressing challenges have won the first of this year’s World Architecture Festival (WAF) Awards. The 2021 WAFX Awards celebrate project proposals from across the world tackling today’s global issues, ranging from pandemic control and the climate emergency, to social equity, cultural identity, aging populations, and food supply.